MétaCan
Menu
Back to cohort
Record W2975442767 · doi:10.1109/cig.2019.8848095

Deep Variational Autoencoders for NPC Behaviour Classification

2019· article· en· W2975442767 on OpenAlexaff
Everton S. Soares, Vadim Bulitko

Bibliographic record

Venue2019 IEEE Conference on Games (CoG) · 2019
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsArtificial intelligenceComputer scienceDeep learningSet (abstract data type)Machine learningUnsupervised learningVideo gameTraining setPattern recognition (psychology)Multimedia

Abstract

fetched live from OpenAlex

Procedural content generation (PCG) can create novel, player-specific content in video games, including behaviours of AI-controlled non-playable characters (NPC). Here we present our first results on comparing unsupervised and supervised machine learning for procedurally generated NPC behaviours. Using an artificial life environment as a stand-in for a video game, we run artificial evolution and generate AI agents with various behaviours. We then train deep variational autoencoders on commonly evolved behaviour and measure its efficacy in detecting behaviours unseen during training. As a reference, we use an off-the-shelf deep network trained in a supervised manner to detect behaviours both seen and unseen during its training. Preliminary results demonstrate promising performance that holds even when the training set contains a mixture of several types of behaviours without proper labels.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.008
Threshold uncertainty score0.017

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.065
GPT teacher head0.310
Teacher spread0.245 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations11
Published2019
Admission routes1
Has abstractyes

Explore more

Same venue2019 IEEE Conference on Games (CoG)Same topicArtificial Intelligence in GamesFrench-language works237,207