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Record W2976512954 · doi:10.1109/cig.2019.8847957

Using Active Probing by a Game Management AI to Faster Classify Players

2019· article· en· W2976512954 on OpenAlexaff
Arkady Eidelberg, Christian Jacob, Jörg Denzinger

Bibliographic record

Venue2019 IEEE Conference on Games (CoG) · 2019
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsComputer scienceHuman–computer interactionArtificial intelligence

Abstract

fetched live from OpenAlex

In this paper, we present the use of a so-called Game Management AI to classify players not just by passively observing them, but by actively manipulating the game to get the players to provide data currently missing to achieve the classification. We call this "Active Probing". The Game Management AI uses two sets of rules, one set that contains rules that are intended to represent the knowledge allowing a classification and one set that contains rules that indicate which game events can contribute to triggering conditions used in the first rule set. When a rule of the first set comes near to being triggered, the event suggested by an appropriate rule in the second set is then offered to the player in the game. We instantiated this use of a Game Management AI to identify players with a very high interest level for the role playing game "Realm of Dreams", a game that we created for this purpose. Our experimental evaluation showed that using the active probing by the Game Management AI allows us to identify players in our targeted class in a quarter of the time that was needed to classify such players without active probing.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.015
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.004
Threshold uncertainty score0.015

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.015
Meta-epidemiology (narrow)0.0020.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0030.003
Open science0.0020.002
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.051
GPT teacher head0.329
Teacher spread0.277 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2019
Admission routes1
Has abstractyes

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