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Record W2981567233 · doi:10.1145/3359566.3360068

Procedural Sound Generation for Soft Bodies in Video Games

2019· article· en· W2981567233 on OpenAlexafffund
Feng Su, Chris Joslin

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicMusic Technology and Sound Studies
Canadian institutionsCarleton University
FundersSocial Sciences and Humanities Research Council of Canada
KeywordsComputer scienceRopeFrame (networking)Motion (physics)Sound (geography)Computer visionComputer graphics (images)Artificial intelligenceAcousticsAlgorithmTelecommunications

Abstract

fetched live from OpenAlex

We propose a real-time, data-driven method to synthesize the sound of typical soft bodies (such as cloth and rope) in video games. For a given soft body, we perform a geometric analysis of its shape at each frame. These data are used to calculate a variety of motion events at run time that would produce sounds. We then record a database of sounds, which contains sequences of segmented sound units. Finally, we use a concatenative synthesis method to select and synthesize the actual soft-body sounds according to the extracted motion signals. Our approach is more computationally efficient compared to existing soft-body sound synthesis methods and is compatible with any particle-based soft-body physics in video games. We implement our method in Unreal Engine 4 and demonstrate its efficiency with several examples.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.363
Threshold uncertainty score0.210

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.024
GPT teacher head0.256
Teacher spread0.232 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2019
Admission routes2
Has abstractyes

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