Cognitive Engagement and Motoric Involvement in Learning: An Experiment on the Effect of Interaction Story Game on English Listening Comprehension in EFL Context
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
This study was intended to find out the significant effect of cognitive engagement and motoric involvement in listening comprehension. Interaction Story Game (ISG) was applied in an experimental group, consisting of 30 students, to promote cognitive and motoric involvement in listening comprehension. While to the control group, conventional technique was applied. The result of the study showed that the experimental group achieved significantly better listening comprehension than the control group did. The empirical evidence verified that cognitive engagement and motoric involvement significantly affected listening comprehension achievement. It also proved that ISG could increase the students’ cognitive engagement and motoric involvement. Deeper concentration on the instructor’s instruction, high competitiveness among the players, complexity of the game challenge and high motivation to win the game were some aspects enabling the ISG to promote cognitive engagement. The players’ activity to press the buttons and control the mouse of the ISG caused the students to get high motoric involvement.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.003 | 0.012 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it