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Record W3011334308 · doi:10.1117/12.2549663

Assessment of skill translation of intrathecal needle insertion using real-time needle tracking with an augmented reality display

2020· article· en· W3011334308 on OpenAlexaff
Saleh Choueib, Ciara McGarry, Melanie Jaeger, Tamás Ungi, Natasja Janssen, Gábor Fichtinger, Lindsey Patterson

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldMedicine
TopicSurgical Simulation and Training
Canadian institutionsQueen's University
Fundersnot available
KeywordsAugmented realityComputer scienceTranslation (biology)Computer visionTracking (education)IntrathecalEye trackingArtificial intelligenceHuman–computer interactionMedicineSurgeryPsychologyBiology

Abstract

fetched live from OpenAlex

PURPOSE: Current lumbar puncture simulators lack visual feedback of the needle path. We propose a lumbar puncture simulator that introduces a visual virtual reality feedback to enhance the learning experience. This method incorporates virtual reality and a position tracking system. We aim to assess the advantages of the stereoscopy of virtual reality (VR) on needle insertion skills learning. METHODS: We scanned and rendered spine models into three-dimensional (3D) virtual models to be used in the lumbar puncture simulator. The motion of the needle was tracked relative to the spine model in real-time using electromagnetic tracking, which allows accurate replay of the needle insertion path. Using 3D Slicer and SlicerVR, we created a virtual environment with the tracked needle and spine. In this study, 23 medical students performed a traditional lumbar puncture procedure using the augmented simulator. The participants’ insertions were tracked and recorded, allowing them to review their procedure afterwards. Twelve students were randomized into a VR group; they reviewed their procedure in VR, while the Control group reviewed their procedures on computer monitor. Students completed a standard System Usability Survey (SUS) about the system, and a self-reported confidence scale (1-5) in performing lumbar puncture. RESULTS: We integrated VR visual feedback in a traditional lumbar puncture simulator. The VR group gave an average 70.4 on the System Usability Survey (SUS) vs. 66.8 of the Control group. The only negative feedback on VR was that students felt they required technical assistance to set it up (SUS4). The results show a general affinity for VR and its easeof- use. Furthermore, the mean confidence level rose from 1.6 to 3.2 in the VR group, vs. 1.8 to 3.1 in the Control group (1.6 vs. 1.3 improvement). CONCLUSION: The VR-augmented lumbar puncture simulator workflow incorporates visual feedback capabilities and accurate tracking of the needle relative to the spine model. Moreover, VR feedback allow for a more comprehensive spatial awareness of the target anatomy for improved learning.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.002
Threshold uncertainty score0.008

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.007
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.087
GPT teacher head0.366
Teacher spread0.279 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2020
Admission routes1
Has abstractyes

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