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Record W3021150765 · doi:10.4309/jgi.2020.44.2

Does Gambling Harm or Benefit Other Industries? A Systematic Review

2020· review· en· W3021150765 on OpenAlexvenueno aff
Virve Marionneau, Janne Nikkinen

Bibliographic record

VenueJournal of Gambling Issues · 2020
Typereview
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsnot available
Fundersnot available
KeywordsHarmRevenueConsumption (sociology)BusinessRecreationReal estateCannibalizationMarketingPublic economicsEconomicsFinance

Abstract

fetched live from OpenAlex

The economic benefits of gambling may be offset by economic harm to other industries. This economic phenomenon, also known as substitution or cannibalization, refers to a new product that diverts consumption and profits from other products or industries. Gambling may displace revenue from other businesses, but economic impact studies on gambling do not consider such shifts between expenditures. This paper presents a systematic review of the available evidence (N = 118) on whether the introduction or expansion of gambling harms or benefits other business activity. Although the issue has been considered in previous review studies, no industry-level analysis is currently available. The results show that such an approach is necessary, as the impacts of gambling on other industries appear to depend strongly on the type of industry, as well as on the location and type of gambling. Industries that are negatively affected by gambling include other recreation, retail and merchandise, manufacturing, and agriculture and mining. Alcohol consumption, construction, and the finance, insurance, and real estate industries, as well as other services, appear to be positively affected by the presence of gambling. In other cases, the evidence is either mixed or inconclusive. These results nevertheless depend strongly on the type of gambling. Destination gambling appears to be more beneficial to other industries than recreational gambling. Overall, the results show that even in cases when gambling does substitute for other industries, the displacement is not complete. The reasons for this and the gaps in the existing evidence and literature are discussed.RésuméLes avantages économiques obtenus des jeux de hasard peuvent être neutralisés par un préjudice économique porté à d’autres secteurs d’activités. Ce phénomène économique, également appelé substitution ou cannibalisation, fait référence au fait qu’un nouveau produit détourne la consommation et les profits tirés d’autres produits ou secteurs d’activités. Les jeux de hasard peuvent également soustraire des revenus d’autres entreprises, mais les études d’impact économique sur les jeux de hasard ne prennent pas en compte de tels mouvements des dépenses. Ce document présente une analyse systématique des preuves disponibles (N = 118) permettant de déterminer si l’introduction ou l’accroissement de l’offre de jeux porte préjudice ou apporte un avantage à d’autres activités économiques. Bien que la question ait été examinée dans une précédente étude, aucune analyse des secteurs d’activité n’est actuellement disponible. Les résultats montrent qu’une telle approche est nécessaire, car les impacts du jeu sur d’autres secteurs d’activités semblent dépendre fortement du type d’activité, mais également de l’emplacement et du type de jeu. Les secteurs qui sont négativement touchés par les jeux de hasard comprennent les autres loisirs, la vente au détail et les marchandises, la fabrication, l’agriculture et les mines. Les ventes d’alcool, la construction, le secteur de la finance, des assurances et de l’immobilier et d’autres services semblent en contrepartie bénéficier de la présence de jeux de hasard. Dans d’autres cas, les preuves sont soit mitigées, soit peu concluantes. Ces résultats dépendent néanmoins fortement du type de jeu. Les destinations de jeux semblent être dans l’ensemble plus avantageuses pour les autres industries que le jeu récréatif. Dans l’ensemble, les résultats montrent que même dans les cas où le jeu se substitue à d’autres activités, le déplacement n’est pas complet. Dans cet article, on aborde les raisons sous-jacentes à ces mouvements ainsi que les lacunes dans les preuves existantes et la littérature.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Insufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: none
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.504
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.001
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0080.002
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0020.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.494
GPT teacher head0.523
Teacher spread0.029 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2020
Admission routes1
Has abstractyes

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