Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games
Bibliographic record
Abstract
One strength of educational games is their adaptivity to the individual learning progress. Methods to assess progress during gameplay are limited, especially in virtual reality (VR) settings, which show great potential for educational games because of their high immersion. We propose the concept of adaptive hints using progress assessment based on player behavior tracked through a VR-system's tracking capabilities. We implemented Social Engineer, a VR-based educational game teaching basic knowledge about social engineering (SE). In two user studies, we will evaluate the performance of the progress assessment and the effects of the intervention through adaptive hints on the players' experience and learning effects. This research can potentially benefit researchers and practitioners, who want to assess progress in educational games and leverage the real-time assessment for adaptive hint systems with the potential of improved player experience and learning outcomes.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.006 | 0.028 |
| Meta-epidemiology (narrow) | 0.002 | 0.001 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.003 | 0.001 |
| Science and technology studies | 0.000 | 0.001 |
| Scholarly communication | 0.003 | 0.003 |
| Open science | 0.002 | 0.002 |
| Research integrity | 0.001 | 0.002 |
| Insufficient payload (model declined to judge) | 0.001 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".