The meaning of the experience of being an online video game player
Bibliographic record
Abstract
Online video games contain a variety of features that facilitate or encourage social interaction among game players. We explored the meaning of the experience of online game playing, seeking to uncover the personal meanings that game players ascribe to their online gaming experiences. Guided, semi-scripted personal interviews were conducted with 16 participants aged 17 to 34. A psychological-phenomenological analysis of participant narratives was conducted following procedures set out by Giorgi (2009). Four descriptive themes were identified: social rewards, experiential enhancement, growth and identity, and tension reduction. Participants described online gaming as an overwhelmingly positive, rewarding experience shaped by their social interactions with others in the game. We propose that as games offer more and more options for positive social interaction, concerns about detrimental effects of online video games may be attenuated.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.006 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.002 | 0.010 |
| Scholarly communication | 0.004 | 0.004 |
| Open science | 0.001 | 0.004 |
| Research integrity | 0.001 | 0.002 |
| Insufficient payload (model declined to judge) | 0.001 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".