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Record W3035961851 · doi:10.22215/etd/2019-13795

Personalization of Wearable-Based Exergames with Continuous Player Modeling

2019· dissertation· en· W3035961851 on OpenAlexaff
Zhao Zhao

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsCarleton University
Fundersnot available
KeywordsPersonalizationWearable computerActivity trackerPhysical activityHuman–computer interactionComputer scienceBitTorrent trackerWearable technologySedentary lifestyleMultimediaWorld Wide WebArtificial intelligenceMedicine

Abstract

fetched live from OpenAlex

In recent years, sedentary behavior has been recognized as a major lifestyle-related health risk.Meanwhile, exergames and gamification of physical activities are effective tools to motivate behavior change, particularly to promote daily physical activities.Research has shown that persuasive technologies and gamification can be utilized to increase physical activity.On the other hand, studies have suggested that a "one-size-fitsall" approach does not work well for persuasive game design.At the same time, player modeling and recommender systems are increasingly used for personalizing contents and services.However, there is limited existing work on how to build comprehensive player models for personalizing gamified systems and recommending daily physical activities, and on the long-term effectiveness of gamified exercise-promoting systems.To fill these gaps, a new approach for gamified 24/7 fitness recommendation systems is introduced in this research.It uses wearable activity trackers combined with continuous player modeling to provide personalized activity recommendations and generates gamified content targeted to each user.Preliminary results show the feasibility of using wearable activity trackers for gamification of physical activities, and the effectiveness of using player modeling for generating personalized exercise recommendations.We show that personalizing recommendations using player modeling and gamification with wearables will improve users' engagement and motivation towards fitness activities over time.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.003
Threshold uncertainty score0.011

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.000
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0030.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.022
GPT teacher head0.307
Teacher spread0.286 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2019
Admission routes1
Has abstractyes

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