MétaCan
Menu
Back to cohort
Record W3037653762 · doi:10.1609/aiide.v13i2.12973

Designing Stronger AI Personalities

2017· article· en· W3037653762 on OpenAlexaboutno aff
Tanya X. Short

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2017
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsnot available
Fundersnot available
KeywordsStudioPersonality psychologyCharacter (mathematics)Game designComputer scienceRecipePersonalityGame DeveloperGame art designVideo game developmentVideo gameHuman–computer interactionMultimediaWorld Wide WebPsychologyTelecommunicationsSocial psychology

Abstract

fetched live from OpenAlex

In this invited industry case study, Tanya X.Short introduces eight mechanisms that designers can utilize to better harness procedural character personalities in games. Tanya is co-founder and captain of Kitfox Games, a Montreal-based independent game studio, and a veteran developer and designer known for her expertise in procedural generation and systems-driven game design. With Tarn Adams, she edited the 2017 volume Procedural Generation in Game Design. As Tanya explains in this paper, there is an emerging pattern in game design that utilizes character personality as a central gameplay system. Using a number of examples spanning her experiences as both developer and player, in this paper Tanya distills her collected design knowledgeinto an actionable recipe for building better character personality systems.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScholarly communication
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.805
Threshold uncertainty score0.998

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.001
Scholarly communication0.0030.003
Open science0.0020.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.070
GPT teacher head0.315
Teacher spread0.245 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2017
Admission routes1
Has abstractyes

Explore more

Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicArtificial Intelligence in GamesFrench-language works237,207