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Record W3046515415 · doi:10.31021/acs.20192117

Daily Fantasy Sports in Canada: A Game Mixed of Chance and Skill

2019· article· en· W3046515415 on OpenAlexaboutno aff
Hugo Luz dos Santos

Bibliographic record

VenueZenodo (CERN European Organization for Nuclear Research) · 2019
Typearticle
Languageen
FieldSocial Sciences
TopicSports, Gender, and Society
Canadian institutionsnot available
Fundersnot available
KeywordsFantasyPsychologyApplied psychologyAdvertisingArtLiteratureBusiness

Abstract

fetched live from OpenAlex

Abstract\n\nAs so well asserted by renowned doctrine as sports team fans, we often passionately criticize the decisions of coaches and managers with regards to team strategy. For example, most fans often engage in discussions with friends and colleagues on their personal take for team selection. That is their own «fantasy team» of players whom they believe have what it takes to win the match and indeed the championship. However, each of these assembled fantasy teams remains untested because there is simply no method to measure our ability to select the winning fantasy team. Thus, with each new sports season come the chats and critical appraisals of team selection all over again. However, all of this changed in the 1960s. Since then, sports fans in the United States have had the opportunity to form such «fantasy teams,» (albeit not in the mainstream way of today) and engage in «competition» with other «fantasy teams». The winning fantasy team is determined by the actual performance of their players in real-life competition. This has been made possible by the use of widely available performance statistics for players and teams which takes place in an IA (Intelligent Ambient) or, more commonly, on a virtual and computerized reality. Make no mistake: daily fantasy sports are a dazzling form of entertainment. But there have been ongoing difficulties to ascertain as to whether they are a game of chance or skill. This is crucially important in light of the current Canadian legal landscape. This paper avowedly asserts that Daily Fantasy Sports in Canada should be regarded as a game mixed of chance and skill as both features ought to be synergetic-ally combined in order to achieve a definition that can thoroughly encompass its complexity in light of Canada Criminal Code. This is the main aim of this manuscript.\n\nIntroduction\n\na) The concept of intelligent ambient or IAm [1,2] (from the English Ambient Intelligence) [3] represents a digital and pervasive ambient created by the convergence of the technologies of radio transmission and broadcasting (as an identification by radiofrequency (RFID) [4], agents of software, sensor networks, processing of data by personal mobile devices, which provides, in cyberspace, the integration and the interaction of the devices named as «intelligent» [5]. This digital-borne reality is ever-present in the computerized society we live in. Moreover, this digital-borne reality portrays an ambient (intelligent) in which the daily fantasy sports players are surrounded by intuitive interfaces embedded in every corner (even the most inhospitable ones) of their electronic equipment (such as portable devices, laptops, tablets) [6]. A provisional conclusion can be withdrawn: Ambient Intelligence enabled daily fantasy sports reality. Being an axiom that daily fantasy sports are a digital-borne reality, question is to fathom its legal and social implications from a juridical standpoint: is it a game? Are daily fantasy sports solely dependent on the (vast or narrow) array of skills of the player? Let us take a closer look.\n\nb) In Canada, provincial lottery corporations are the entities responsible for conducting and managing all «gaming» and «betting» in Canada. «Game» is defined in the Canadian Criminal Code (the Code) to mean «a game of chance or a game of mixed chance and skill». By implication, this means that none of the offences relating to an unlawful «game» apply to a game of skill alone. «Bet» is defined in the Code to mean a bet that is placed on any contingency or event that is to take place in or out of Canada, and without restricting the generality of the foregoing, includes a bet that is placed on any contingency relating to a horse-race, fight, match or sporting event that is to take place in or out of Canada. Draft Kings and Fan Duel offer DFS contests to players located in Canada. DFS operators claim that DFS contests are games of skill. As games of skill, DFS contests would not be subject to the gaming and betting provisions of the Code, and would not have to be conducted and managed by the provincial lottery corporations. There has not been a definitive pronouncement from a Canadian court regarding the legality of fantasy sports. Accordingly, whether DFS contests are considered bets, games of chance, games of mixed chance and skill, or games of skill, is not settled law [7,8].\n\nAs far as the aforementioned goes, there should be an accurate definition of Daily Fantasy Sports. It should be thoroughly outlined whether they are games of skill or chance or games of mixed chance and skill either.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: Not applicable
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.049
Threshold uncertainty score0.356

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.003
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.003
Science and technology studies0.0190.004
Scholarly communication0.0060.001
Open science0.0020.003
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0150.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.021
GPT teacher head0.238
Teacher spread0.217 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2019
Admission routes1
Has abstractyes

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