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Record W3047522776

Equilibrium Computation in Dynamic Games

2019· article· en· W3047522776 on OpenAlexfundno aff
Branislav Bošanský

Bibliographic record

VenueCvut DSpace (Czech Technical University) · 2019
Typearticle
Languageen
FieldEconomics, Econometrics and Finance
TopicEconomic theories and models
Canadian institutionsnot available
FundersArmy Research LaboratoryArmy Research OfficePlanning and Budgeting Committee of the Council for Higher Education of IsraelIsraeli Centers for Research ExcellenceOffice of Naval Research GlobalStrategic Research CouncilResearch Center for Informatics, Czech Technical University in PragueSino-Danish CenterNederlandse Organisatie voor Wetenschappelijk OnderzoekGrantová Agentura České RepublikyIsrael Science FoundationNational Natural Science Foundation of ChinaOffice of Naval ResearchAlberta InnovatesČeské Vysoké Učení Technické v PrazeMinisterstvo Školství, Mládeže a TělovýchovyDanmarks GrundforskningsfondU.S. Army Combat Capabilities Development Command Soldier CenterNational Research FoundationEuropean CommissionNational Science Foundation
KeywordsComputer scienceComputationMathematical economicsEconomicsAlgorithm
DOInot available

Abstract

fetched live from OpenAlex

This habilitation thesis presents advancements in computing exact and approximate solution concepts in dynamic games. Dynamic games model scenarios that evolve over time, players are able to perform actions that modify the environment, however, the players do not have perfect information about the environment and receive only partial information as observations. We consider strictly competitive (or zero-sum) games where a gain of one player is a loss of the opponent as well as general-sum games. Similarly, we consider both games with a finite, pre-defined number of moves (horizon) after which the game terminates, as well as games where the number of moves is not fixed. There are several key contributions. For zero-sum games, we provide algorithmic contributions for games with both finite and with infinite horizon. For finite games, we adopted the incremental strategy-generation technique in order to scale-up to larger domains and also provided the first algorithm for approximately solving games where players have imperfect memory (imperfect recall). For games with infinite horizon, we provide the first algorithms for approximately solving games where at least one player has partial information about the environment. For general-sum games, we provide several theoretical results determining the complexity of computing a Stackelberg Equilibrium and novel algorithms for its computation in finite dynamic games. Moreover, we formally define a novel solution concept, a variant of Stackelberg Equilibrium termed Stackelberg Extensive-Form Correlated Equilibrium, and we show that this solution concept is important both from the theoretical perspective, since the computational complexity is often lower compared to Stackelberg Equilibrium, as well as from the practical perspective. To this end, we propose an algorithm that uses this new solution concept in order to quickly compute a Stackelberg Equilibrium.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.010
Threshold uncertainty score0.034

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.007
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.002
Scholarly communication0.0030.004
Open science0.0020.003
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0100.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.012
GPT teacher head0.189
Teacher spread0.177 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2019
Admission routes1
Has abstractyes

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