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Record W3081299320 · doi:10.3233/icg-200156

Computer loses in king-size blunder

2020· article· en· W3081299320 on OpenAlexaff
T.A. Marsland

Bibliographic record

VenueICGA Journal · 2020
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsChampionChampionshipComputer chessGrammar schoolMathematics educationClass (philosophy)GrammarComputer scienceArtificial intelligencePsychologyLinguisticsLawPolitical sciencePhilosophy

Abstract

fetched live from OpenAlex

This article is based on my personal reminiscences about the early days of computer chess tournaments, describing not only how different the technology was, but also that progress was steady and continues today in the broader field of Artificial Intelligence. The author was a participant in the 1st ACM computer chess championship (1970) and continued to compete well into the 1980s. Speaking for myself, I learned how to play chess in Junior High School (actually King Charles 1 Grammar School in Kidderminster, UK), but now only remember losing in a simultaneous game with C.H.O’D. Alexander (the UK Chess Champion) in 1950. In High School (Preston Grammar School) I played for the school’s chess team, who were undefeated in the 1954–55 school year. Naturally I played for the University of Nottingham (where I was studying Mathematics), and later for the Bedfordshire County team, before leaving to join Boeing, Seattle, in 1962. That said, I don’t think I was ever better than a Class A player. Basically, I have played chess all my life, and it has helped develop my problem-solving skills.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: Not applicable
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.046
Threshold uncertainty score0.153

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.006
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0050.003
Scholarly communication0.0040.004
Open science0.0010.004
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0460.006

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.056
GPT teacher head0.292
Teacher spread0.236 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2020
Admission routes1
Has abstractyes

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Same venueICGA JournalSame topicArtificial Intelligence in GamesFrench-language works237,207