Bibliographic record
Abstract
Digital technologies are rapidly gaining in popularity and impact. Discussions continue on whether excessive engagement in digital technologies, such as problematic Internet use and video game playing, merit consideration as behavioral addictions. The recent inclusion of Internet gaming disorder as a condition for further study in the DSM-5 invigorated a new wave of research into the potential impact of technology use on psychological well-being. Akin to individuals with substance use disorders, these individuals show tendencies for increased risk-taking, novelty-seeking, and impulsivity. Corroborating evidence comes from neuroimaging studies suggesting that neurocircuitries and neurotransmitter systems implicated in reward and executive control are altered. However, our understanding of the neural underpinnings of problematic engagement in digital technologies is limited and requires further study. A better understanding of the development and maintenance of problematic engagement in digital technologies is important in facilitating the development of improved treatments efforts.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.006 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.002 | 0.003 |
| Science and technology studies | 0.001 | 0.001 |
| Scholarly communication | 0.003 | 0.002 |
| Open science | 0.000 | 0.002 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.027 | 0.002 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".