Transfer of Learning from Vision to Touch: A Hybrid Deep Convolutional Neural Network for Visuo-Tactile 3D Object Recognition
Bibliographic record
Abstract
Transfer of learning or leveraging a pre-trained network and fine-tuning it to perform new tasks has been successfully applied in a variety of machine intelligence fields, including computer vision, natural language processing and audio/speech recognition. Drawing inspiration from neuroscience research that suggests that both visual and tactile stimuli rouse similar neural networks in the human brain, in this work, we explore the idea of transferring learning from vision to touch in the context of 3D object recognition. In particular, deep convolutional neural networks (CNN) pre-trained on visual images are adapted and evaluated for the classification of tactile data sets. To do so, we ran experiments with five different pre-trained CNN architectures and on five different datasets acquired with different technologies of tactile sensors including BathTip, Gelsight, force-sensing resistor (FSR) array, a high-resolution virtual FSR sensor, and tactile sensors on the Barrett robotic hand. The results obtained confirm the transferability of learning from vision to touch to interpret 3D models. Due to its higher resolution, tactile data from optical tactile sensors was demonstrated to achieve higher classification rates based on visual features compared to other technologies relying on pressure measurements. Further analysis of the weight updates in the convolutional layer is performed to measure the similarity between visual and tactile features for each technology of tactile sensing. Comparing the weight updates in different convolutional layers suggests that by updating a few convolutional layers of a pre-trained CNN on visual data, it can be efficiently used to classify tactile data. Accordingly, we propose a hybrid architecture performing both visual and tactile 3D object recognition with a MobileNetV2 backbone. MobileNetV2 is chosen due to its smaller size and thus its capability to be implemented on mobile devices, such that the network can classify both visual and tactile data. An accuracy of 100% for visual and 77.63% for tactile data are achieved by the proposed architecture.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.001 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".