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AI-Enabled High-Level Layer for Posture Recognition Using The Azure Kinect in Unity3D

2020· article· en· W3127780885 on OpenAlexaff
Alaoui Hamza, Mohamed Tarik Moutacalli, Mehdi Adda

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicHuman Pose and Action Recognition
Canadian institutionsUniversité du Québec à Rimouski
Fundersnot available
KeywordsComputer scienceLayer (electronics)Artificial intelligenceComputer visionHuman–computer interactionPattern recognition (psychology)

Abstract

fetched live from OpenAlex

Posture recognition is one of the challenging tasks in computer vision. It lays on top of the pose estimation of the different body joints, and can be used in many applications. In the medical field, it can serve to assist patients in rehabilitation. In games it can be an elegant form of computer human interaction. Different Artificial Intelligence techniques were used over the years to precisely output the joint positions of the body from a single or stream of images. One of the great solutions that tacked well the pose estimation challenge is the Kinect camera, however further process is required to create and detect body postures. This article presents a customizable high-level layer that allows its users to easily create and manage body postures in unity3d projects allowing them to focus more on the other aspects of their project. The layer offers two detection methods, both scored more than 95% accuracy in each of the tested postures.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.763
Threshold uncertainty score0.308

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.148
GPT teacher head0.298
Teacher spread0.150 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations8
Published2020
Admission routes1
Has abstractyes

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