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Record W3128686645 · doi:10.4309/jgi.2021.46.5

A Whale of a Tale: Gaming Disorder and Spending and Their Associations With Ad Watching in Role-Playing and Loot-Box Gaming

2021· article· en· W3128686645 on OpenAlexvenueno aff
Samuel M. Tham, Gregory Perreault

Bibliographic record

VenueJournal of Gambling Issues · 2021
Typearticle
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsnot available
Fundersnot available
KeywordsAdvertisingAssociation (psychology)PsychologyBox officeSocial psychologyBusiness

Abstract

fetched live from OpenAlex

Mobile games featuring the loot-box design are associated with gambling because of the uncertainty in the value of the purchase and the propensity for gamers to keep spending. Role-playing games (RPGs) have been associated with gaming disorders because of the addictiveness and immersion experienced by gamers. Advertisers have capitalized on this gaming trend by having gamers watch advertisements, often in return for earning in-game currency. In this study, we explored the intersection of role-playing and loot-box mobile gaming, in particular examining the association with gaming disorders and ad watching and the role of game spending. An online survey was conducted (n = 595) in which we recruited participants who play four popular loot-box RPGs on their mobile devices. In line with previous research, we found similarities between these players and those with disordered gaming and an association with increased game and gaming involvement. We found that different spending habits based on gamer classifications have unexpected associations with the willingness of gamers to watch ads. Our results have implications for loot-box gamers, game designers, and advertisers, as we believe that addicted loot-box gamers, because of the association between loot-box games and gambling, may be experiencing a form of morbidity and that these gamers may be more susceptible to such addictions.RésuméLes jeux mobiles comportant un coffre à butin sont associés à la pratique des jeux vidéo en raison de l’incertitude liée à la valeur de l’achat, et la propension des joueurs à continuer de dépenser. Les jeux de rôle ont été liés au jeu compulsif en raison de la dépendance et de l’immersion des joueurs. Les annonceurs profitent de cette tendance au jeu en forçant les joueurs à regarder fréquemment des annonces afin d’obtenir de la monnaie du jeu en question. Cette recherche se penche sur le point d’intersection du jeu de rôle et du coffre à butin dans les jeux mobiles, et particulièrement sur l’association à des troubles liés au jeu, à la visualisation d’annonces et au rôle des dépenses en jeu. Un sondage en ligne a été mené (n = 595) en recrutant les participants parmi les personnes qui jouent sur leur appareil mobile à quatre jeux de rôle prisés offrant un coffre à butin. Tout comme dans les recherches précédentes, nous avons constaté des similarités avec le jeu compulsif et leur association à l’augmentation des jeux et de la pratique du jeu. Nous avons également constaté que différentes habitudes de dépenses fondées sur la classification des joueurs sont liées de manière inattendue au consentement des joueurs à regarder des annonces. Nos résultats comportent des implications pour les joueurs de jeux offrant un coffre à butin, les développeurs de jeux et les annonceurs, car nous sommes convaincus que les joueurs dépendants qui jouent à des jeux offrant un coffre à butin pourraient souffrir d’une forme de morbidité, et qu’ils pourraient être plus susceptibles à de telles dépendances.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.261
Threshold uncertainty score0.395

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.040
GPT teacher head0.348
Teacher spread0.307 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations21
Published2021
Admission routes1
Has abstractyes

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