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Record W3131923820 · doi:10.20338/bjmb.v14i5.199

Exploring key competencies sought to potentialize tactical behavior in soccer players.

2020· article· en· W3131923820 on OpenAlexaff
Grégory Hallé Petiot, Davi Correia da Silva, Lucas Ometto Bezerra

Bibliographic record

VenueBrazilian Journal of Motor Behavior · 2020
Typearticle
Languageen
FieldMedicine
TopicSports Performance and Training
Canadian institutionsUniversité Laval
Fundersnot available
KeywordsAdaptabilityCreativityPsychologyAction (physics)Competence (human resources)Nature versus nurtureCognitionProcess (computing)Argumentation theoryKnowledge managementComputer scienceSocial psychologyManagementSociology

Abstract

fetched live from OpenAlex

BACKGROUND: Soccer is part of the team sports games category and is characterized by the cooperation and opposition interactions between players in the same space of play and time. Thus, players must adequately decide what action to perform despite the unpredictable, random, and varying nature of the environment of play. AIM: This paper explores tactical competencies that can be appreciated in the way players play and their functioning. METHOD: The argumentation is structured over a review of sixty articles in five languages, selected from the results in an online university library with topic-related keywords. The selected papers were analyzed to identify the most frequently reported concepts related to (i) tactics and action in the play; (ii) decision-making and associated cognitive mechanisms and skills; and (iii) the teaching-learning-training process. RESULTS: The results of this review sum the three following competencies: tactical intelligence, creativity, and co-adaptability. We argue that these competencies can be built through the play's practice and that coaches should seek to use them to the advantage of player’s development. Small-sided and conditioned games reflect a compatible opportunity to nurture the competencies as long as they are configured to solicit the competencies in an environment that promotes them. CONCLUSION: Tactical intelligence, creativity, and co-adaptability can be appreciated in the tactical behavior shown by performing players. For the same reason, those also should constitute more of the player’s development curriculum, therefore leading to players who have a competitive advantage.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.003
Threshold uncertainty score0.009

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.006
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0030.003
Science and technology studies0.0000.001
Scholarly communication0.0030.002
Open science0.0000.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.137
GPT teacher head0.316
Teacher spread0.180 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations4
Published2020
Admission routes1
Has abstractyes

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Same venueBrazilian Journal of Motor BehaviorSame topicSports Performance and TrainingFrench-language works237,207