MétaCan
Menu
Back to cohort
Record W3145803526 · doi:10.29173/iasl7874

Levelling Up Your Pedagogy: Understanding Game Construction in the School Library

2021· article· en· W3145803526 on OpenAlexaffvenue
Kandise Salerno

Bibliographic record

VenueIASL Annual Conference Proceedings · 2021
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsVideo gameGame DeveloperGame art designMultimediaGame design documentGame designProcess (computing)Video game developmentComputer scienceCitizen journalismWonderMathematics educationPsychologyWorld Wide WebSocial psychology

Abstract

fetched live from OpenAlex

As a teacher and technology coach I have experienced firsthand the wonder of students playing and constructing video games, as games facilitate incredibly good learning experiences (Egenfeldt-Nielsen, Smith, & Tosca, 2012; Papert, 1980; Salen, 2007; Shaffer, 2006; Squire, 2006, 2011). Student based game construction has the potential to transform the learner and further meet the participatory demands of 21st century learning. This paper will provide teacherlibrarians with a detailed account of my own experiences with video game construction in school environments. As a guiding framework, both Miller, Shell, Khandaker and Soh’s (2010) input-process-outcome game cycle and Koehler and Mishra’s (2008; 2009) Technological, Pedagogical and Content Knowledge (TPACK) framework will be applied to support this video game construction exploration.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.506
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.120
GPT teacher head0.361
Teacher spread0.241 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes2
Has abstractyes

Explore more

Same venueIASL Annual Conference ProceedingsSame topicEducational Games and GamificationFrench-language works237,207