MétaCan
Menu
Back to cohort
Record W315395145 · doi:10.29173/slw6804

Video Games as Digital Learning Resources: Implications for Teacher-Librarians and For Researchers

2007· article· en· W315395145 on OpenAlexaffvenue
Teddy Moline

Bibliographic record

VenueSchool Libraries Worldwide · 2007
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsInformal learningFormal learningConstructiveInformal educationBridging (networking)Context (archaeology)PsychologyPedagogyEducational technologyMathematics educationComputer scienceHigher educationProcess (computing)

Abstract

fetched live from OpenAlex

For many teens of both genders in industrialized countries, video gaming is an integral part of their play and of their informal learning. This qualitative study explored the learning experiences of adolescents as they played recreational video games of their choice in their homes, with the intent of understanding how they came to believe in their ability to learn in informal learning situations. These teens perceived their learning as evolutionary, constructive, embedded in context, and most satisfying when self-solved. This report concludes with implications for teacher-librarians and implications for further research on bridging the gap between formal and informal learning.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.008
metaresearch head score (Gemma)0.017
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.017
Threshold uncertainty score0.042

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0080.017
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0020.003
Science and technology studies0.0070.009
Scholarly communication0.0170.015
Open science0.0020.006
Research integrity0.0050.003
Insufficient payload (model declined to judge)0.0090.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.054
GPT teacher head0.362
Teacher spread0.307 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations18
Published2007
Admission routes2
Has abstractyes

Explore more

Same venueSchool Libraries WorldwideSame topicEducational Games and GamificationFrench-language works237,207