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Record W3158707355 · doi:10.5505/kpd.2019.16769

The relationships between the digital game addiction, alexithymia and metacognitive problems in adolescents

2019· article· en· W3158707355 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

aboutThe title or abstract carries a Canadian signal from the geographic lexicon.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueJournal of Clinical Psychiatry · 2019
Typearticle
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsnot available
Fundersnot available
KeywordsAlexithymiaPsychologyToronto Alexithymia ScaleAddictionClinical psychologyImpulsivityDevelopmental psychologyLogistic regressionPsychiatryMedicine

Abstract

fetched live from OpenAlex

The relationships between the digital game addiction, alexithymia and metacognitive problems in adolescents Ergen ya grubunda dijital oyun bamll, aleksitimi ve st bili problemleri arasndaki ilikinin incelenmesi SUMMARY Objective: Digital game addiction has become a diffuse problem among adolescents. The aim of this study is to investigate the relationships between digital game addiction, alexithymia personality traits and metacognitive problems in adolescents. Method: 664 adolescents (51% male, n=339, 49% female, n=325) from three secondary school in Istanbul were included in this study. The mean age of male and female participants was 12.891.29, and 12.581.53 respectively. Digital game addiction scale for children (DGASFC), 20 item Toronto alexithymia scale (TAS-20), and the metacognition questionnaire for children and adolescents (MCQ-C) were applied to participants. The correlation coefficients between the scales were analyzed with Spearmen's rank order correlation test. The predictability of TAS-20 and MCQ-C subscale scores, gender and age on the status of digital game addiction was tested with binary logistic regression analysis. Results: There were positive correlations between DGASFC and TAS-20 total (r=.275), factor 1 (r=.250), factor 2 (r=.159), factor 3 (r=.175) scores, and MCQ-C total (r=.180) and factor 1 (r=.109) scores. Results of the binary regression analysis revealed that TAS-20 factor 1 and factor 3, and MCQ-C factor 1 scores, and the gender predict the status of digital game addiction, significantly. Discussion: It is suggested that addressing the problems of identifying and expressing the emotions, and metacognitive problems may increase the treatment success of the adolescents presenting with digital game addiction.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.006
metaresearch head score (Gemma)0.003
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.027
Threshold uncertainty score0.793

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0060.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.002
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.053
GPT teacher head0.379
Teacher spread0.326 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it