Le bingo électronique apporte-t-il des changements dans les comportements de jeu des adeptes du bingo? / Is Electronic Bingo Changing the Gambling Behaviour of Bingo Players?
Bibliographic record
Abstract
La Société des établissements de jeu du Québec, filiale de Loto-Québec, a implanté, à titre pilote, le bingo électronique (appelé Bingo +) en octobre 2018. Il s’agit d’une version du bingo traditionnel qui se joue sur une tablette électronique. Les écrits scientifiques soulèvent l’importance de s’intéresser aux nouvelles offres de jeu, en particulier à leurs effets possibles sur les comportements de jeu. Le Bingo + présente des caractéristiques structurelles – dont l’automatisation – reconnues comme pouvant augmenter les habitudes de jeu. La présente étude vérifie l’évolution des comportements et habitudes de jeu des joueurs de bingo à la suite de l’implantation du Bingo +, sur les plans de la dépense en argent, du temps de jeu, des limites de jeu fixées par les joueurs, de la consommation d’alcool et du jeu d’argent pathologique. Les participants, répartis en joueurs de Bingo + (n = 87) et de bingo traditionnel (n = 207), ont été interrogés par des entrevues téléphoniques semi-structurées aux mesures préimplantation et postimplantation après neuf mois. Les résultats ont indiqué que les habitudes de jeu des participants qui utilisaient la tablette électronique changeaient peu, alors que celles des participants au bingo traditionnel tendaient à se réduire. La discussion porte sur l’impact d’une nouvelle modalité de jeu en salle de bingo sur les comportements de jeu des joueurs, en considérant l’ambiance de jeu et l’adaptation face au produit innové. Nous formulons en conclusion des recommandations visant une meilleure compréhension de l’expérience face à un jeu automatisé.Abstract The Société des établissements de jeu du Québec, a subsidiary of Loto-Québec, implemented electronic bingo (called Bingo +) on a pilot basis in October 2018. It is a version of traditional bingo that is played on an electronic tablet. The literature raises the importance of taking an interest in new gaming offers, among others, for the effects on gambling behavior. Bingo + has structural characteristics that have been identified as being able to increase gambling habits, including automation. This study verifies the evolution of the behavior and playing habits of bingo players, following the implementation of Bingo +, in terms of money spent, playing time, limits set by the players, alcohol consumption and pathological gambling. The participants, divided into Bingo + (n = 87) and traditional bingo (n = 207) players, were interviewed by semi-structured telephone interviews in pre-implantation and postimplantation of nine months. The results indicate that the playing habits of participants who use the electronic tablet change little, while those of traditional bingo participants tend to reduce. The discussion focuses on the impact of a new modality of play in bingo halls on players’ playing behaviors considering the playing atmosphere and the adaptation to the innovated product. Recommendations for a better understanding of the experience with an automated game close the article.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.004 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.000 |
| Science and technology studies | 0.001 | 0.001 |
| Scholarly communication | 0.001 | 0.001 |
| Open science | 0.001 | 0.001 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.033 | 0.003 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".