Flipping Lakes: Explaining concepts of catchment‐scale water management through a serious game
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
Abstract Ongoing anthropogenic and climatic pressures on inland waters have made water quality management a challenge of the 21st century. A holistic catchment‐scale approach to water management which includes stakeholder participation will be a key in maintaining lake health. A first step toward community engagement is to bolster environmental literacy on lake management, ecology, and eutrophication concepts of stakeholders now and in future generations. However, communicating with nonwater professionals about effects of pollution on water quality and catchment‐scale interactions across space and time can be difficult. Here, we present “Flipping Lakes,” a games‐based method for lake professionals to communicate and educate about catchment‐level water quality management to diverse audiences. In Flipping Lakes, the players take on the role of water managers in a catchment and are tasked to prevent a lake from “flipping” from a clear to a turbid state. During the game, the catchment slowly becomes polluted by a range of sources of which the effects are exacerbated by societal or climatic scenarios. Players need to implement measures while taking into consideration the intrinsic properties of the catchment in order to keep lakes clean. The game was tested with a diverse range of user groups and was well‐received. With its entertaining and accessible content, Flipping Lakes can lower communication barriers and increase understanding of difficult water quality concepts. The game is highly customizable, making it applicable to a variety of settings to support education and engagement of stakeholders and the broader community in order to address local water challenges around the globe.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.001 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.001 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it