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Record W3170492283 · doi:10.4309/jgi.2021.47.5

Understanding the Emotions of Those With a Gambling Disorder: Insights From Automated Text Analysis

2021· article· en· W3170492283 on OpenAlexaffvenue
Terrence Brown, Albert Caruana, Michael S. Mulvey, Leyland Pitt

Bibliographic record

VenueJournal of Gambling Issues · 2021
Typearticle
Languageen
FieldComputer Science
TopicSentiment Analysis and Opinion Mining
Canadian institutionsSimon Fraser UniversityUniversity of Ottawa
Fundersnot available
KeywordsSadnessPsychologyHumanitiesSocial mediaSentiment analysisAngerSocial psychologyWorld Wide WebComputer sciencePhilosophyArtificial intelligence

Abstract

fetched live from OpenAlex

The diffusion and growth of the web and the social media applications that it has provided have seen people increasingly turn to social media to express their feelings, frustrations, and ambitions and to generally share life events. Like other internet users, those with a gambling disorder are also known to use specialized online forums to read the experiences articulated by others and to open up, share, and express themselves online. In this study, we examined how those with a gambling disorder talk about their emotions and express sentiment through their online comments. Sentiment Analysis in IBM Watson was used to capture expressed emotions (anger, disgust, fear, happiness, sadness, and surprise) and sentiments. These data were then used as input to a latent class cluster modelling procedure aimed at categorizing those with a gambling disorder into distinct groups. The findings show how qualitative online data can be transformed into quantitative insights in order to identify different categories of people with a gambling disorder. The technique offers a non-intrusive method of data collection that can provide useful insights into the emotions felt and expressed by those with a gambling disorder.Résumé L’usage répandu d’applications Internet et de médias sociaux a conduit les gens à se tourner de plus en plus vers les réseaux sociaux pour communiquer leurs sentiments, leurs ambitions et ce qui se passe dans leur vie. À l’instar d’autres internautes, les personnes qui ont des problèmes de jeu fréquentent des forums spécialisés en ligne pour s’exprimer et savoir ce que vivent des gens ayant des problèmes semblables aux leurs. Cette étude examine, à travers leurs commentaires en ligne, comment ces personnes aux prises avec une dépendance au jeu parlent de leurs émotions. Nous nous servons de la fonction d’analyse des sentiments d’IBM Watson pour capturer les émotions exprimées (colère, aversion, peur, joie, tristesse et étonnement) et autres sentiments. Ces données font ensuite l’objet d’une modélisation conjuguant l’analyse des classes latentes et l’analyse par grappe, et qui vise à constituer des sous-groupes de joueurs ayant un problème de dépendance. Les résultats font voir que les données qualitatives en ligne peuvent être transformées en données quantitatives qui permettent de distinguer des sous-groupes parmi les personnes aux prises avec une dépendance au jeu. Nous traitons dans cet article de la possibilité de traitements ciblés à l’intention de ces sous-groupes, ainsi que des limites de cette méthode.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.594
Threshold uncertainty score0.342

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.003
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.175
GPT teacher head0.356
Teacher spread0.181 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations9
Published2021
Admission routes2
Has abstractyes

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