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Record W3173191279 · doi:10.1016/j.cag.2021.06.004

Artist guided generation of video game production quality face textures

2021· article· en· W3173191279 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueComputers & Graphics · 2021
Typearticle
Languageen
FieldComputer Science
TopicFace recognition and analysis
Canadian institutionsConcordia UniversityUbisoft (Canada)
Fundersnot available
KeywordsComputer scienceRendering (computer graphics)Computer visionArtificial intelligenceFace (sociological concept)Image translationProperty (philosophy)Texture synthesisTranslation (biology)Texture mappingComputer graphics (images)Image (mathematics)Image textureImage processing

Abstract

fetched live from OpenAlex

We develop a high resolution face texture generation system which uses artist provided appearance controls as the conditions for a generative network. Artists are able to control various elements in the generated textures, such as the skin, eye, lip, and hair color. This is made possible by reparameterizing our dataset to the same UV mapping, allowing us to utilize image-to-image translation networks. Although our dataset is limited in size, only 126 samples in total, our system is still able to generate realistic face textures which strongly adhere to the input appearance attribute conditions because of our training augmentation methods. Once our system has generated the face texture, it is ready to be used in a modern game production environment. Thanks to our novel SuperResolution and material property recovery methods, our generated face textures are 4K resolution and have the associated material property maps required for raytraced rendering.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.859
Threshold uncertainty score0.533

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.079
GPT teacher head0.311
Teacher spread0.232 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it