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Record W3188616123 · doi:10.18260/1-2--37169

Eye-Track Modeling of Problem-Solving in Virtual Manufacturing Environments

2024· article· en· W3188616123 on OpenAlex
Rui Zhu, Faisal Aqlan, Richard Zhao, Hui Yang

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

Venue2021 ASEE Virtual Annual Conference Content Access Proceedings · 2024
Typearticle
Languageen
FieldComputer Science
TopicGaze Tracking and Assistive Technology
Canadian institutionsUniversity of Calgary
FundersNational Institute of Standards and TechnologyUniversity of AlbertaNational Science Foundation
KeywordsComputer scienceFactory (object-oriented programming)Virtual realityHuman–computer interactionWorkstationHeadsetVirtual machineSimulation

Abstract

fetched live from OpenAlex

Problem-solving focuses on defining and analyzing problems, then finding viable solutions through an iterative process that requires brainstorming and understanding of what is known and what is unknown in the problem space.With rapid changes of economic landscape in the United States, new types of jobs emerge when new industries are created.Employers report that problem-solving is the most important skill they are looking for in job applicants.However, there are major concerns about the lack of problem-solving skills in engineering students.This lack of problem-solving skills calls for an approach to measure and enhance these skills.In this research, we propose to understand and improve problem-solving skills in engineering education by integrating eye-tracking sensing with virtual reality (VR) manufacturing.First, we simulate a manufacturing system in a VR game environment that we call a VR learning factory.The VR learning factory is built in the Unity game engine with the HTC Vive VR system for navigation and motion tracking.The headset is custom-fitted with Tobii eye-tracking technology, allowing the system to identify the coordinates and objects that a user is looking at, at any given time during the simulation.In the environment, engineering students can see through the headset a virtual manufacturing environment composed of a series of workstations and are able to interact with workpieces in the virtual environment.For example, a student can pick up virtual plastic bricks and assemble them together using the wireless controller in hand.Second, engineering students are asked to design and assemble car toys that satisfy predefined customer requirements while minimizing the total cost of production.Third, data-driven models are developed to analyze eye-movement patterns of engineering students.For instance, problem-solving skills are measured by the extent to which the eye-movement patterns of engineering students are similar to the pattern of a subject matter expert (SME), an ideal person who sets the expert criterion for the car toy assembly process.Benchmark experiments are conducted with a comprehensive measure of performance metrics such as cycle time, the number of station switches, weight, price, and quality of car toys.Experimental results show that eye-tracking modeling is efficient and effective to measure problem-solving skills of engineering students.The proposed VR learning factory was integrated into undergraduate manufacturing courses to enhance student learning and problem-solving skills.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.821
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0010.004
Open science0.0020.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.045
GPT teacher head0.276
Teacher spread0.231 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it