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Record W3196328026 · doi:10.7202/1079809ar

La réalité virtuelle, une machine à empathie ?

2021· article· fr· W3196328026 on OpenAlexaffvenue
Oriane Morriet

Bibliographic record

VenueCinémas Revue d études cinématographiques · 2021
Typearticle
Languagefr
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsUniversité de Montréal
Fundersnot available
KeywordsArtHumanities

Abstract

fetched live from OpenAlex

Depuis le milieu des années 2010, le terme « empathie » s’impose dans l’industrie nord-américaine de la réalité virtuelle. Certains auteurs de réalité virtuelle revendiquent l’usage de ces technologies pour susciter de l’empathie chez les utilisateurs. La question communément posée est de savoir si la réalité virtuelle est une machine à empathie. Nous pensons que s’il y a empathie en réalité virtuelle, celle-ci est davantage liée au design d’expérience et à la réception spectatorielle qu’aux seules propriétés immersives et interactives du médium. Avec cet article, nous proposons de mener une réflexion sur les possibles vecteurs de l’empathie en réalité virtuelle, puis d’illustrer ces arguments par une analyse de l’oeuvreHomestay(2018) de Paisley Smith.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.012
Threshold uncertainty score0.042

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0030.020
Scholarly communication0.0110.010
Open science0.0010.005
Research integrity0.0020.004
Insufficient payload (model declined to judge)0.0120.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.043
GPT teacher head0.287
Teacher spread0.245 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes2
Has abstractyes

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Same venueCinémas Revue d études cinématographiquesSame topicVirtual Reality Applications and ImpactsFrench-language works237,207