DESIGN TABLE BOARD GAME FOR SOCIAL INTERACTION IN THE BLIND, CASE STUDY YPAB SLB TEGALSARI SURABAYA
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
This study aims to overcome the bad social-emotional problems of children as well as to invite blind children to participate in playing and not forget to prioritize a special design aesthetic for blind children. The research results found are the results of primary data collection from observations of daily activities of the subject as well as interviews with the subject, teacher, and subject's parents and secondary data obtained from literacy results from related research sources. Research subjects were taken from students of SLB YPAB TEGALSARI SURABAYA. The research method used is to examine primary data and secondary data so that in finding these products it is found from the combined results of the analysis of the behavior patterns of blind children with design analysis, namely material / material, shape, color, and system. In the final result, a traditional game innovation is found that is inspired by a chess board that is often played in schools and modified into a snake and ladder board game for the blind. Keywords: Design, Board game, Snakes and Ladders, Blind
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.004 | 0.001 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.001 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it