MétaCan
Menu
Back to cohort
Record W3197126639 · doi:10.1109/tg.2021.3110717

Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices

2021· article· en· W3197126639 on OpenAlexafffund
J. M. Powis Smith, Minh Nguyen, Nicole Allison, Braedon Carr, Kody Wood, Álvaro Uribe-Quevedo, Sharman Perera, Akira Tokuhiro, Edward Waller

Bibliographic record

VenueIEEE Transactions on Games · 2021
Typearticle
Languageen
FieldMaterials Science
TopicGraphite, nuclear technology, radiation studies
Canadian institutionsOntario Tech University
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsVisualizationAttenuationVirtual realityHuman–computer interactionComputer scienceComputer graphics (images)PhysicsOpticsArtificial intelligence

Abstract

fetched live from OpenAlex

The principle of “As Low As Reasonably Achievable” or ALARA is taught through laboratory practices composed of lectures and simulations to maintain the radiation exposure at a minimum. Hands-on practices are limited due to the health risks associated with radioactive exposure, leading to the development of virtual, augmented, and mixed reality simulations that pose no harm to trainees. This article presents the development of a virtual reality (VR) model for attenuating radiation visualization during runtime, employing numerical simulation with VR. Our attenuation model responds dynamically to the environment and does not rely on precalculated radiation fields as other works in the literature. Our approach also includes game elements to enhance the laboratory experience. Our goal is to understand the effects of the virtual environments on usability, engagement, completion time, and radiation dose exposure. Preliminary results indicate that the gamified version was found more engaging as participants felt more competent, less frustrated, and more immersed; it was also perceived as more usable with a SUS score of 81.87/100 in comparison to the nongamified with a SUS score of 58.12/100. Participants were faster when completing the nongamified version with an average of 103.28 ± SD 41.26 s in comparison to 175.31 ± SD 91.16 s with the gamified version. Finally, participants received 2.11 mSv less dose exposure with the nongamified version. We believe that practicing the ALARA principle in VR can offer insights on how trainees approach and work around radiation sources, as not necessarily the faster completion results in less exposure.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.006
Threshold uncertainty score0.019

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.005
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0000.001
Scholarly communication0.0030.001
Open science0.0020.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.021
GPT teacher head0.271
Teacher spread0.250 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations9
Published2021
Admission routes2
Has abstractyes

Explore more

Same venueIEEE Transactions on GamesSame topicGraphite, nuclear technology, radiation studiesFrench-language works237,207