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Record W3198380835 · doi:10.1145/3429448

QuestionComb: A Gamification Approach for the Visual Explanation of Linguistic Phenomena through Interactive Labeling

2021· article· en· W3198380835 on OpenAlexaff
Rita Sevastjanova, Wolfgang Jentner, Fabian Sperrle, Rebecca Kehlbeck, Jürgen Bernard, Mennatallah El‐Assady

Bibliographic record

VenueACM Transactions on Interactive Intelligent Systems · 2021
Typearticle
Languageen
FieldComputer Science
TopicData Visualization and Analytics
Canadian institutionsUniversity of British Columbia
FundersDeutsche Forschungsgemeinschaft
KeywordsComputer scienceVisual analyticsProcess (computing)WorkspaceDomain (mathematical analysis)Human–computer interactionArtificial intelligenceTask (project management)AnalyticsInterface (matter)VisualizationMachine learningNatural language processingData science

Abstract

fetched live from OpenAlex

Linguistic insight in the form of high-level relationships and rules in text builds the basis of our understanding of language. However, the data-driven generation of such structures often lacks labeled resources that can be used as training data for supervised machine learning. The creation of such ground-truth data is a time-consuming process that often requires domain expertise to resolve text ambiguities and characterize linguistic phenomena. Furthermore, the creation and refinement of machine learning models is often challenging for linguists as the models are often complex, in-transparent, and difficult to understand. To tackle these challenges, we present a visual analytics technique for interactive data labeling that applies concepts from gamification and explainable Artificial Intelligence (XAI) to support complex classification tasks. The visual-interactive labeling interface promotes the creation of effective training data. Visual explanations of learned rules unveil the decisions of the machine learning model and support iterative and interactive optimization. The gamification-inspired design guides the user through the labeling process and provides feedback on the model performance. As an instance of the proposed technique, we present QuestionComb , a workspace tailored to the task of question classification (i.e., in information-seeking vs. non-information-seeking questions). Our evaluation studies confirm that gamification concepts are beneficial to engage users through continuous feedback, offering an effective visual analytics technique when combined with active learning and XAI.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.021
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.023
Threshold uncertainty score0.076

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.021
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.001
Science and technology studies0.0010.002
Scholarly communication0.0040.006
Open science0.0040.007
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0230.004

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.056
GPT teacher head0.354
Teacher spread0.298 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations16
Published2021
Admission routes1
Has abstractyes

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