MétaCan
Menu
Back to cohort
Record W3199386299 · doi:10.5210/spir.v2021i0.12049

“THE CREATURE ITSELF IS NASTY, BUT NOTHING REALLY COMPARES TO THE BUILDING OF DREAD BEFORE YOU EVER GET TO IT”: ONLINE PLAYER AND DEVELOPER COMMENTARY ON FEMALE MONSTROSITY IN VIDEO GAMES

2021· article· en· W3199386299 on OpenAlexaff
Sarah Stang

Bibliographic record

VenueAoIR Selected Papers of Internet Research · 2021
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsYork University
Fundersnot available
KeywordsScholarshipFantasyRepresentation (politics)Video gamePopular cultureVampireHuman sexualitySociologyPsychologyAestheticsMedia studiesGender studiesPoliticsMultimediaComputer scienceArtLiterature

Abstract

fetched live from OpenAlex

Gender representation in video games has long been a fraught topic of discussion within online gaming communities. In game scholarship, analysis of the usually harmful tropes and trends of female representation has resulted in countless studies demonstrating that video games are often a regressive medium in terms of representation, privileging heterosexual white male subjectivities and erasing, marginalizing, or even vilifying anyone outside of that specific demographic. These conversations and scholarly studies tend to focus on the representation of human women, especially as victimized damsels-in-distress. Considerably less work has been done to analyse the portrayal of villainous and monstrous nonhuman women in games, even though countless science fiction, fantasy, and horror games feature these kinds of characters. Many of these games utilize harmful tropes and design practices related to female villainy and monstrosity, thereby reinforcing misogynistic ideologies. With the understanding that gender representations in games can have deep cultural ramifications, especially as they intersect with representations of race, sexuality, queerness, body size, disability, mental illness, and age, this paper examines online player and developer discourse regarding female-coded monsters from a selection of commercially successful “AAA” video games. The intent of this project is to contribute to ongoing scholarship on monstrosity in games by looking at how developers explain and justify their design processes in online interviews and forum posts and how players/fans articulate their attitudes towards and reception of these monstrous creatures.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.013
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.023
Threshold uncertainty score0.045

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.013
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0150.014
Scholarly communication0.0080.006
Open science0.0020.005
Research integrity0.0040.006
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.035
GPT teacher head0.364
Teacher spread0.329 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes1
Has abstractyes

Explore more

Same venueAoIR Selected Papers of Internet ResearchSame topicDigital Games and MediaFrench-language works237,207