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Synthesizing interpretable strategies for real-time planning in zero-sum games

2021· dissertation· en· W4200555244 on OpenAlexfundno aff
Julian R. H. Mariño

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldComputer Science
TopicReinforcement Learning in Robotics
Canadian institutionsnot available
FundersDivision of Mathematical SciencesCentro de Ciências Matemáticas Aplicadas à IndústriaUniversidade Federal de ViçosaFundação de Amparo à Pesquisa do Estado de São PauloConselho Nacional de Desenvolvimento Científico e TecnológicoCompute CanadaCoordenação de Aperfeiçoamento de Pessoal de Nível SuperiorCanadian Institute for Advanced Research
KeywordsComputer scienceScripting languageAction (physics)Artificial intelligenceSet (abstract data type)AbstractionZero (linguistics)Machine learningProgramming language

Abstract

fetched live from OpenAlex

Interpretable and explainable Artificial Intelligence (AI) is projected as one of the most important topics for the community in the next years. In addition to developing effective AI approaches that can help humans solving problems, it might be necessary to understand the reasons behind the decisions of such approaches to finally trust in their behavior. Search and learning-based algorithms represent the current state-of-the-art approaches for planning in zero-sum real-time games. The problem with those approaches is that usually the behavior of their resulting agents is not interpretable. On the other hand, hard-coded programs usually are not as effective as searchbased methods but have an important vantage; they can be more easily interpretable. In this thesis, we present a collection of works where we approach the problem of synthesizing effective interpretable scripts for planning in zero-sum real-time domains. First, we approach the problem of generating a set of scripts that can be used as an action abstraction to reduce search action spaces in zero-sum real-time strategy games. Namely, we present an evolutionary approach that can generate action abstractions that search-based algorithms can use for planning. Search-based systems that use action abstractions generated by our system outperformed the state-of-the-art search-based methods we use for experiments and won the 2018 RTS competition. We also present Gesy and LS2, two systems focused on synthesizing scripts that can plan by themselves in zero-sum real-time strategy games. Gesy is a system that uses a Genetic Programming (GP) approach to synthesize interpretable scripts. LS2 is a system that combines a novel method to reduce Domain-Specific Languages (DSLs), and a local-search algorithm that uses self play to synthesize interpretable scripts. The scripts Gesy and LS2 synthesize are competitive with complex search-based methods and scripts designed by professional programmers. We also show that the scripts synthesized by both systems can be used to discover possible optimizations that programmers could include in their implementations.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.463
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.291
Teacher spread0.273 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designSimulation or modeling
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes1
Has abstractyes

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