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Record W4205726258 · doi:10.1109/cog52621.2021.9619156

Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search

2021· article· en· W4205726258 on OpenAlexaff
Lucas Critch, David G. Churchill

Bibliographic record

Venue2021 IEEE Conference on Games (CoG) · 2021
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsMemorial University of Newfoundland
Fundersnot available
KeywordsAdversaryComputer scienceHeuristicSurpriseArtificial intelligenceComputer securityCommunication

Abstract

fetched live from OpenAlex

Real-Time Strategy (RTS) games have consistently been popular among AI researchers over the past couple of decades due to their complexity and difficulty to play for both humans and AI. A popular strategy in RTS games is a “Sneak-Attack,” where one player tries to maneuver some of their units into the base of their enemy without being seen for as long as possible to surprise their enemy and deal massive damage to their economy. This paper introduces a novel method for finding sneak-attack paths in StarCraft by combining influence maps with heuristic search. The combined system creates paths that can guide units effectively - and automatically - into the enemy's base by avoiding enemy unit vision and minimizing both travel distance and unit damage. Our results show that our new system performs better than direct paths across a variety of maps in terms of total transport deaths, total damage taken, as well as the total time spent by the transport within enemy vision. We then utilize this new system to demonstrate a proof of concept for calculating building placements to defend against enemy sneak-attacks.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.013
Threshold uncertainty score0.026

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.003
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.072
GPT teacher head0.324
Teacher spread0.251 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes1
Has abstractyes

Explore more

Same venue2021 IEEE Conference on Games (CoG)Same topicArtificial Intelligence in GamesFrench-language works237,207