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Record W4206002621 · doi:10.32920/16818799.v1

Heart-rate Variability Analysis for Stress Assessment in a Video-Game Setup

2021· preprint· en· W4206002621 on OpenAlexaff
Syem Ishaque

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldMedicine
TopicHeart Rate Variability and Autonomic Control
Canadian institutionsToronto Metropolitan University
Fundersnot available
KeywordsHeart rate variabilityStroop effectAnxietyVideo gameAudiologyHeart rateStress (linguistics)Physical medicine and rehabilitationPsychologyMedicineCardiologyPhysical therapyCognitionComputer scienceBlood pressureInternal medicineNeurosciencePsychiatryMultimedia

Abstract

fetched live from OpenAlex

Chronic stress makes a person vulnerable to diseases leading to the evolution of various physical and mental health conditions including chronic fatigue, diabetes, obesity, depression and other symptoms associated with immune disorders. This study investigates the impact of virtual reality video games to reduce stress and increase resistance to stress. The study consisted of 4 phases: (1) a baseline phase which was used to assess the subjects normal physiological function, (2) a virtual reality roller coaster phase which was meant to induce stress through the elicitation of affective emotions (3) a cognitive color stroop test was also used to induce stress and increase anxiety, and (4) a VR fish game was required to understand the impact of playing video games to reduce stress and anxiety. The physiological variation associated with stress was analyzed through physiological signals such as Electrocardiogram (ECG), respiratory signal (RESP), and Galvanic Skin Response (GSR). Specific features such as pNN50, RMSSD, ApEn, LF, HF, LF/HF ratio and respiration rate were extracted from the corresponding signals. ECG derived features were used as input features for various machine learning models. Poincare plots were used to indicate abnormal HRV and stress through a visual representation. SD1 and SD2 share a high correlation with SNS and PNS activity, ApEn shares a 0.811 correlation with LF/HF ratio, proving that it is an effective method to assess stress. Average results from the users indicate that LF/HF reduced from 1.2 to 0.93, ApEn reduced from 0.0.695 to 0.562 after playing the VR fish game, demonstrating the positive influence of the game towards stress reduction. Statistical analysis using the t-test verified that the data were statistically significant, p-value < 0.05 rejected that the null hypothesis that the data was statistically significant. The Ensemble Gradient Boosting model was able to classify binary classes associated with stress/relaxation with 100% accuracy, various other models were able to classify with 90% accuracy. RUC curve, precision/recall curve and TP, FP, TN, FN revealed that few models such as Naive Bayes were inadequate for stress classification. The research study effectively demonstrated the impact of VR fish game for stress reduction.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.002
Threshold uncertainty score0.006

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.028
GPT teacher head0.336
Teacher spread0.308 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2021
Admission routes1
Has abstractyes

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