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Modelling Network Latency and Online Video Gamers’ Satisfaction with Machine Learning

2021· article· en· W4210686497 on OpenAlexafffund
Albert Wong, Chunyin Chiu, Gaétan Hains, James Behnke, Youry Khmelevsky, Chris Mazur

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicImage and Video Quality Assessment
Canadian institutionsKelowna General HospitalOkanagan CollegeLangara College
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsLatency (audio)ServerComputer scienceThe InternetVideo gameMultimediaHuman–computer interactionComputer networkWorld Wide WebTelecommunications

Abstract

fetched live from OpenAlex

The Gamer’s Private Network (GPN) technology improves and stabilizes latency of communication between players and servers in online video games, especially when players are distributed worldwide. Latency is known to be the most critical factor in gaming quality of experience. We investigate GPN latency improvement over normal internet and its relationship to player satisfaction using complex, massive data sets, machine learning techniques, and game genres or types. The conclusions confirm the added value of GPN technology for players but also quantify how it meets the exact needs of specific game types.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.014
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.012
Threshold uncertainty score0.024

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.014
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.000
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.027
GPT teacher head0.263
Teacher spread0.236 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations6
Published2021
Admission routes2
Has abstractyes

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