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Record W4212769926 · doi:10.22215/etd/2014-10086

Gaming with Ghosts: Hauntology, Metanarrative, and Gamespace in Video Games

2014· dissertation· en· W4212769926 on OpenAlexaff
Adrien Robertson

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsCarleton University
FundersHarvard University
KeywordsNarrativeMetanarrativeVideo gameInterpretation (philosophy)ConfessionalGame studiesArtLiteratureMedia studiesAestheticsSociologyComputer scienceLinguisticsMultimediaPoliticsPhilosophyLawPolitical science

Abstract

fetched live from OpenAlex

This thesis undertakes a hauntological analysis of video games and their ludonarrative structures.It argues that video games are haunted by what Jacques Derrida (1994) refers to as spectres, or figures that undo the ontological assumptions of time, space, and being in the world.Video games are considered haunted by spectres both within and external to their diegetic content, including the gamer communities that emerge in response to a game's narrative.Central to this analysis is McKenzie Wark's (2007) concept of gamespace, or the material world, and Richard Grusin's (2004) concept of premediation and the ways new media generate multiple possible futures in an attempt to insulate the present moment from traumatic, unforeseen ruptures.Chapter One proposes a premediated hauntology of video games, arguing that the ability to manipulate time and space in games like Jonathan Blow's Braid (2008) generates digital, algorithmic, and allegorithmic spectres and avatars.Algorithmic spectres simultaneously premediate future playthroughs and attempt to remedy a present moment that is haunted by the ghosts of past premediations, and in so doing represent the radical potential of similar movements through gamespace.Chapter Two shifts from primarily narrative-driven analysis to what is termed "metagamespace," or how algorithmic spectres like The Elder Scrolls III: Morrowind's non-playable character Vivec mutate the wall between game and gamespace but, by enacting such metanarrative, demonstrate the limits of a narrative-driven hauntological mode.A revolutionary figure within Morrowind's diegesis, Vivec represents not only the necessity of overturning the assumed relationship between game and gamespace, but also the impossibility of doing so from within the game itself.Because the game is meant to

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.013
Threshold uncertainty score0.030

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.004
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0030.002
Science and technology studies0.0060.037
Scholarly communication0.0130.015
Open science0.0010.007
Research integrity0.0020.003
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.010
GPT teacher head0.294
Teacher spread0.285 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2014
Admission routes1
Has abstractyes

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