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Record W4220659554 · doi:10.5430/jnep.v12n7p38

Gamification: A pedagogical strategy for generation Z nursing students

2022· article· en· W4220659554 on OpenAlex
Nina M. Russell, Megan S. Wayne

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueJournal of Nursing Education and Practice · 2022
Typearticle
Languageen
FieldSocial Sciences
TopicHealth Education and Validation
Canadian institutionsnot available
Fundersnot available
KeywordsTeamworkNursingPerceptionPsychologyNurse educationExploratory researchModalitiesAppealNurse educatorMedical educationMedicineSociology

Abstract

fetched live from OpenAlex

Background: Nurse educators must develop teaching strategies to meet the growing needs of healthcare and engage Generation Z nursing students. Gamification based learning activities, such as educational escape rooms, combine multiple modalities that appeal to the current generation of nursing students. Educational escape rooms have the potential to improve teamwork and achievement of learning outcomes among nursing students. However, few studies have been done to identify nursing student perception of the educational and teambuilding value of these activities. Methods: A longitudinal exploratory study was conducted to determine baccalaureate nursing student perceptions of the value of team-based escape rooms as an educational tool and compare self-reported teamwork scores after completing a series of escape activities. Students were recruited from a baccalaureate nursing course to participate in five escape room activities and asked to complete anonymous online surveys to determine perceptions of educational value and teamwork after each activity.Results: A total of 33 participants responded positively to educational escape rooms with 100% of participants stating they would recommend this activity to others. Teamwork assessments were also positive with improvement as the study progressed.Conclusions: Educational escape rooms are an appropriate tool for nurse educators today that students value and enjoy. The use of escape rooms in nursing education engages students in learning while also improving teamwork.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.640
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0020.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.653
GPT teacher head0.654
Teacher spread0.002 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it