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A Framework for Creating Non-Player Characters That Make Psychologically-Driven Decisions

2022· article· en· W4221015329 on OpenAlexaff
Shakir Belle, Curtis Gittens, T.C. Nicholas Graham

Bibliographic record

Venue2022 IEEE International Conference on Consumer Electronics (ICCE) · 2022
Typearticle
Languageen
FieldPsychology
TopicPersonality Traits and Psychology
Canadian institutionsQueen's University
Fundersnot available
KeywordsPersonality psychologyMoodPsychologyPersonalityComputer scienceExtension (predicate logic)Cognitive psychologyHuman–computer interactionSocial psychology

Abstract

fetched live from OpenAlex

The behavior of non-player characters (NPCs) affects player immersion and, by extension, engagement. A realistic NPC can provide great satisfaction to the completion of the story a game is attempting to tell; but an unrealistic NPC can spoil the entire experience. Numerous systems have been developed to build NPCs with psychological underpinnings. These tools can be based on one, or some combination of emotion, mood, personality, or memory. This article describes a framework that incorporates these psychological components. This framework can be used to create NPCs that exhibit psychologically-driven behaviors and make decisions based on a combination of their emotions, moods, and personalities.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Insufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.733
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.002
Insufficient payload (model declined to judge)0.0240.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.165
GPT teacher head0.418
Teacher spread0.253 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2022
Admission routes1
Has abstractyes

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