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Record W4224281895 · doi:10.5430/wjel.v12n4p89

EAL Instructors’ Attitudes towards Game-based Learning Adoption in Education: Opportunities

2022· article· en· W4224281895 on OpenAlexaffvenue
Muhammad Yasir Babar, Ebrahim Panah, Melor Md Yunus

Bibliographic record

VenueWorld Journal of English Language · 2022
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsThompson Rivers University
Fundersnot available
KeywordsThematic analysisDescriptive statisticsContext (archaeology)PsychologyQualitative propertyThematic mapMathematics educationPedagogyMedical educationQualitative researchComputer scienceSociologyGeographyMedicineSocial science

Abstract

fetched live from OpenAlex

The objective of the current study is to explore teachers’ attitudes towards game-based learning (GBL) as well as opportunities in English as additional language (EAL) context. The study used a survey and interview to collect data. The survey data was gathered from eight university EAL teachers. Four of the survey respondents voluntarily participated in interviews to explore the opportunities of using GBL. The quantitative data was analyzed using descriptive statistics and the qualitative data was analyzed through thematic analysis and description. The findings of the survey data revealed that the factors of usefulness, attitude, and social influence contribute to the use of GBL. As a result of the interview data analysis, three themes associated with the opportunities of GBL emerged namely, communication, fun learning, and motivation. The implication of the study is that teachers acknowledge the benefits of GBL but they need support for further professional development.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.009
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.002
Threshold uncertainty score0.013

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.009
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0000.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.033
GPT teacher head0.321
Teacher spread0.289 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2022
Admission routes2
Has abstractyes

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Same venueWorld Journal of English LanguageSame topicEducational Games and GamificationFrench-language works237,207