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Record W4229455388 · doi:10.29173/pathfinder57

Indigenous Video Games in Libraries

2022· article· en· W4229455388 on OpenAlexaffvenue
Candie Tanaka

Bibliographic record

VenuePathfinder A Canadian Journal for Information Science Students and Early Career Professionals · 2022
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsIndigenousContext (archaeology)Video gameDiversity (politics)StudioCreativityRepresentation (politics)Presentation (obstetrics)MultimediaMedia studiesComputer scienceSociologyPolitical scienceVisual artsHistoryPoliticsArtAnthropologyLaw

Abstract

fetched live from OpenAlex

There is a recent movement known as Indigenous Futurisms that examines Indigenous perspectives within the context of technology. In relation to this, video gaming continues to be one of the fastest growing forms of new media, yet diversity in the industry is still an issue. There is especially apparent with a lack of proper representation of Indigenous video game characters and Indigenous storylines. While this is starting to change with the recent rise of a handful of Indigenous owned gaming studios and creators, there are still challenges around accessibility for game play. Video games made by Indigenous creators or with Indigenous characters are for the most part non-existent in most public library collections. When we discuss decolonization in libraries, video games as a popular form of media are often overlooked and not viewed as valuable educational tools that encourage literacy and creativity. This paper suggests changes that can be made to ensure that video games that share Indigenous Knowledges and traditions or are made by Indigenous creators are made accessible and are represented in library collections and spaces.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.953
Threshold uncertainty score0.094

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.006
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0030.003
Science and technology studies0.0120.007
Scholarly communication0.0150.007
Open science0.0010.011
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0180.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.034
GPT teacher head0.332
Teacher spread0.298 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2022
Admission routes2
Has abstractyes

Explore more

Same venuePathfinder A Canadian Journal for Information Science Students and Early Career ProfessionalsSame topicDigital Games and MediaFrench-language works237,207