Bibliographic record
Abstract
To anyone who has followed the steadily massive growth of the digital games industry over the past 30-odd years, the idea that games can mean big business is nothing new. According to industry analysts, the digital game market’s overall worldwide revenues were estimated to have reached $74 billion in 2011, and are expected to exceed $112 billion by 2015 ( Rose 2011 ). The market for online games alone has nearly reached $16 billion, drawing profits from a variety of sources that include subscriptions, fees, online advertising, and digital downloads ( DFC Intelligence 2011 ). Industry analysts estimate that there are currently 500 million players of social games worldwide (Entertainment Software Association of Canada 2010), while the number of registered accounts for virtual worlds worldwide hit 1 billion in 2010 ( KZero Worldswide 2011 ).
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.002 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.001 |
| Bibliometrics | 0.002 | 0.002 |
| Science and technology studies | 0.006 | 0.025 |
| Scholarly communication | 0.016 | 0.018 |
| Open science | 0.001 | 0.008 |
| Research integrity | 0.004 | 0.006 |
| Insufficient payload (model declined to judge) | 0.016 | 0.004 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".