Exposure to violent and prosocial video games: effects on hostile attribution bias, aggression, aggressive driving tendencies, and empathy
Bibliographic record
Abstract
The present study aimed to investigate the possible relation between reported video game play (i.e., violent, aggressive driving, and prosocial types) and four outcomes of social behaviour: hostile attribution bias, aggression, aggressive driving tendencies, and empathy. A sample of 136 university students (67 males and 69 females), age 17 to 58 (M = 20.66), completed various self-report measures. Data were analyzed both in terms of the whole sample and separately according to participant sex. The results provide partial evidence that there are links between violent games and aggressive attitudes (i.e., physical, but not relational, aggression); aggressive driving games and aggressive driving tendencies/punitive attitudes toward a convicted driver; violent games and hostile attribution bias; and violent games and lower empathy ratings. No support was found for the link between prosocial games and higher empathy. Future research directions for research on video games effects are outlined.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.001 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.001 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.001 | 0.000 |
| Open science | 0.000 | 0.001 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".