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Record W4246493851 · doi:10.1109/netgames.2017.7991539

A state-based game attention model for cloud gaming

2017· article· en· W4246493851 on OpenAlex
Ebrahim Babaei, Mahmoud Reza Hashemi, Shervin Shirmohammadi

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicVisual Attention and Saliency Detection
Canadian institutionsUniversity of Ottawa
Fundersnot available
KeywordsCloud computingComputer scienceVisual attentionBandwidth (computing)Video gameState (computer science)VisualizationHuman–computer interactionArtificial intelligenceMultimediaComputer networkAlgorithmPerception

Abstract

fetched live from OpenAlex

One of the main promises of cloud gaming, an emerging and growing market in the gaming industry, is its lack of dependence on high-end hardware. To fulfill its goal of enabling anyone to play their favorite games whenever, wherever and on any device, it requires high bandwidth, which remains a major challenge. One solution is to model or predict the players' visual attention map and allocate bitrate accordingly, thereby reducing the bandwidth. The first step of this solution is to predict the players' visual attention maps, which is the objective of our work. In this paper, we demonstrate experimentally that the predicted visual attention maps can be further improved by incorporating game state. Furthermore, we propose a game attention model based on game states. To evaluate the model, we have prepared a 92 minute dataset of states of three games. The results indicate that incorporating game states into visual attention models improves the accuracy of the predicted attention maps by 17.4% on average.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.939
Threshold uncertainty score0.388

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.053
GPT teacher head0.323
Teacher spread0.271 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations8
Published2017
Admission routes1
Has abstractyes

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