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Record W4281486669 · doi:10.32920/ifmj.v2i2.1573

Hybridity and Agency in Interactive Comic Books

2022· article· en· W4281486669 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueInteractive Film and Media Journal · 2022
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsnot available
Fundersnot available
KeywordsComicsInteractivityAdventureAgency (philosophy)Digital mediaMultimediaComputer scienceVisual artsAnimeComic stripWorld Wide WebArtSociologyArtificial intelligence

Abstract

fetched live from OpenAlex

This paper focuses on interactive and animated comic books as visual storytelling medium. With the rise of digital media, previous forms and methods of storytelling has been changed and reformed in hybridity and/or as emerging medium. Like movies, documentaries, games; comic books gained digital, moving, and interactive levels to be described and examined. This research aims to analyze interactivity maps to reach forms of interactivity used in selected comic books as examples representing emerged types of this media under various names such as motion comics, interactive comics, hyper comics, interactive game comics and web comics. As Goodbrey (2007) states different types of comics in the scope of hybridization and digitality of the medium, a distinction between levels of interactivity in video games is offered in digital game theory. Digital types of comic books are not all interactive in the sense of content and may be more linear than a printed “choose your own adventure” comic book like Eight Grade Witch (Gaska et. al, 2021). With digitality of the medium, interactivity is set firstly in form providing an agency for the interactor by turning the pages or making the reader click on pages. Some examples, such as web comics expands the medium to develop an interactivity between text and audience; some of them became more interactive providing more agency on the page; some are interactive in content and others converge comics books with games and redefine the medium with play at the center. Main question guiding the research is how they provide different forms of interactive of storytelling. Meanwhile: An Interactive Comic Book (Zarfhome Software, 2018), Framed (Noodlecake Studios, 2014), Florence (Mountains Studio, 2018) and Our Plague Year (Burton, 2022) are selected examples representing different forms of digital comic books and interactive – sequential storytelling to be analyzed comparatively within the scope of this research. In conclusion interactivity forms and maps are exposed and discussed through Sheldon’s interactivity categories. The epistemology of interactivity is reconsidered with an analysis of interactive and animated comic books which combine various media and provide distinct ways of hybridity.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.836
Threshold uncertainty score0.793

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.020
GPT teacher head0.301
Teacher spread0.282 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it