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Record W4285042545 · doi:10.22215/etd/2022-15050

Using Virtual Reality to Improve Learning Mindsets and Academic Performance in Post-Secondary Students

2022· dissertation· en· W4285042545 on OpenAlexaff
Daniel P. Hawes

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldPsychology
TopicOptimism, Hope, and Well-being
Canadian institutionsCarleton University
Fundersnot available
KeywordsMindsetScarcityPsychologyPsychological interventionExperiential learningCognitive reframingPriming (agriculture)Empirical researchKnowledge managementSocial psychologyPedagogyComputer science

Abstract

fetched live from OpenAlex

Recent research indicates that most post-secondary students in North America "felt overwhelming anxiety" in the past few years, negatively affecting well-being and academic performance.Further research revealed that other emotions, biases, perceptions, and negative thoughts, not just anxiety, can similarly affect student academic performance.To address this problem, we classify these counterproductive thought processes, including anxiety, into a broader definition called Scarcity Mindset; a self-limiting perspective that appropriates cognitive bandwidth required for essential processes like learning in favour of addressing more critical needs or perceived insufficiencies.As such, through the lens of Scarcity Mindset, we conduct a multi-disciplinary literature analysis of innovative ideas in cognitive science, learning theories and mindsets, and current technology approaches that are suited to address the limitations of scarcity thinking.We identify strategies that help transition students to a more positive Abundance Mindset.We identify knowledge gaps, research questions, and a theoretical framework called the Cyclical Priming Methodology (CPM) that proposes priming interventions throughout the Experiential Learning Theory (ELT) cycle.These intervention strategies focus on student preparation, motivation, reflection, and the context of the learning environment.Our research will focus on determining whether these priming interventions, intended to induce abundance thinking, improves academic performance.We demonstrate that these priming intervention strategies with demonstrated empirical effectiveness within non-technology environments can transfer to leading-edge digital environments like Virtual Reality (VR). Further, building on the CPM and using a related technology-based cognitive therapy technique called Virtual Reality Exposure Therapy (VRET) as a comparable model, we propose a specific VR implementation of the CPM called VR Experience Priming (VREP).Four completed studies validate our hypotheses and key research questions: priming interventions performed within the context of our CPM and VREP theoretical model do improve academic performance and are transferable to VR to increase cognitive availability and academic performance in both preparatory and context priming conditions.Proving in our thesis for all priming conditions was beyond the scope of this research, but we plan to continue this research in 2022 and beyond.5.4.1.Overview .....

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Non-randomized trial · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.014

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.000
Scholarly communication0.0010.000
Open science0.0000.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.025
GPT teacher head0.383
Teacher spread0.358 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNon-randomized trial
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2022
Admission routes1
Has abstractyes

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