IMPLEMENTASI PERMAINAN TRADISONAL SENAPAN BAMBU UNTUK KEMAMPUAN SOSIAL ANAK USIA DINI
Bibliographic record
Abstract
Penelitian ini bertujuan Mengetahui bagaimana Implemetasi permaianan tradisional senapan bambu untuk kemampuan sosial anak usia dini. Berdasarkan hal tersebut, maka ada tiga permasalahan yang menjadi fokus utama dalam penelitian ini, yaitu: bagaimana Implemetasi permaianan tradisional senapan bambu untuk kemampuan sosial anak usia dini. Kedua, manfaat apa saja dari Implemetasi permaianan tradisional senapan bambu untuk kemampuan sosial anak usia dini. Ketiga, faktor pendukung dan penghambat dalam Implemetasi permaianan tradisional senapan bambu. Penelitian ini menggunakan pendekatan Kualitatif dengan jenis deskriptif. Informannya adalah kepala sekolah, guru dan siswa. Hasil penelitian ini menunujukkan bahwa implementasi permainan tradisional senapan bambu sangat sederhana. Kedua, Media pembelajaran yang efektif, kreativitas guru, antusias peserta didik dan tekhnik mengajar yang menarik, sedangkan faktor penghambat dari implementasi permainan senapan bambu yaitu, anak yang tidak patuh dan tidak mau mengikuti aturan,sifat anak yang masih agresif, usia anak yang masih terbilang dini dan Pemalu.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.003 | 0.004 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.004 | 0.003 |
| Scholarly communication | 0.006 | 0.003 |
| Open science | 0.001 | 0.003 |
| Research integrity | 0.001 | 0.002 |
| Insufficient payload (model declined to judge) | 0.048 | 0.006 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".