Bibliographic record
Abstract
One of the most apparent features of playing and gambling is how easily people become engaged and absorbed into playing and gambling. In some cases, people lose themselves in playing and gambling to the extent that addiction might occur. This paper seeks to contribute to the phenomenology of play and gambling by attempting to describe how and why playing and gambling are attractive for us, and how we get absorbed in playing or gambling. In doing so, I disregard the difference between play in a broader sense and gambling with whatever stakes where in the latter case the risk inherently belongs to the activity. To get a nuanced description, I focus on two prominent theories that clarify different aspects of the phenomenon of playing. First, Hans-Georg Gadamer’s analysis of play gives an account of how playing is like submerging into an independent reality. Second, I follow Mihály Csíkszentmihályi’s conception of meaningful activity which he called “flow”. The main interest of the paper will be the problem of what it means to enter and to indulge in the context of play, and how we come to immerse ourselves in the process of playing and gambling.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.002 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.002 | 0.023 |
| Scholarly communication | 0.004 | 0.007 |
| Open science | 0.001 | 0.002 |
| Research integrity | 0.001 | 0.004 |
| Insufficient payload (model declined to judge) | 0.001 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".