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Record W4289518816 · doi:10.5430/jnep.v12n10p53

Influence of an innovative game on nutrition education for nursing students

2022· article· en· W4289518816 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueJournal of Nursing Education and Practice · 2022
Typearticle
Languageen
FieldComputer Science
TopicEducation and Learning Interventions
Canadian institutionsnot available
Fundersnot available
KeywordsPracticumPsychologyCluster samplingIntervention (counseling)Promotion (chess)Test (biology)Health educationNursingHealth promotionMedical educationMedicinePedagogyPublic health

Abstract

fetched live from OpenAlex

Background and objective: The growing global burden of individuals with malnutrition shows no signs of decreasing. Schools are an important arena for health promotion. This study is to develop and to test the innovative game with Good Food cards designed to enable students to acquire knowledge in healthy eating and other influence on their eating behaviors as well as nursing role in dietary education.Methods: Design: A mixed method design was used to evaluate the effectiveness of the game. We conducted pretest-posttest quasi-equivalent groups with cluster sampling design and recruited 109 students at two sites of health center. The game intervention was implemented in two to four 20- to 30-minute sessions for 55 junior nursing students. Method: Univariate analysis of covariance (ANCOVA) was performed to compare knowledge change between the two groups. Additionally, a focus group was performed to collect data from students. Audio-recorded, transcribed verbatim and thematically analyzed were conducted by researchers. Correlation analysis was used to was used to explore factors related to the concept and behavior intention.Results: The knowledge on healthy diet was significantly higher in the experimental group compared to the control group. Effective learning experiences and intention to change eating behaviors were also perceived by participants.Conclusions: The Good Food cards and game mechanism matched the learning objectives of the dietary education. Gaming is a valid learning strategy not just a fun activity. During nursing practicum period, students who are familiar with healthy diet concept perceived the help to facilitate therapeutic relationship building with clients and more willingness to change eating habits. More research is needed to test other children, students, or adult population with this card. Also, factors related to concept and behavior change from playing with this card can be investigated to strengthen students’ competence and focusing more strongly on how best to influence students’ healthy dietary behavior.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.700
Threshold uncertainty score0.302

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.073
GPT teacher head0.487
Teacher spread0.413 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it