Improving the Health of Cape Breton Island: Experiential and Community-engaged Learning
Bibliographic record
Abstract
Abstract This case study documents experiential learning opportunities for students and faculty from Sport and Human Kinetics (SPHK) courses at Cape Breton University (CBU). We explore ways in which learning opportunities created an impact on student learning and leadership. Students created sessions for a university-led, community engagement program called ‘Youth in Motion’ (YiM). The program involves grade four students from every school on Cape Breton Island engaging in a half-day of physical activities. The university students were responsible for conducting thirty-minute sessions with each school group five times over the course of the half-day. First year course programming was more faculty structured, while third year programming was more student directed. Four students from each class, a fourth-year undergraduate teaching assistant, and the two professors involved in YiM were interviewed after the completion of the courses. Interviews were on average 15-30 minutes long and asked a series of questions that delved into the learning experiences of students and faculty involved in this initiative. Students were impacted by their YiM experiences in ways that influenced their understanding and leadership of developing fundamental movement skills and outdoor programming. Further, they learned unexpected lessons about communication, patience, and they noted that learning is fun! The professors noted that they could push the students’ learning further than they would in traditional pedagogies and that it was fun for them to be involved in too. There were also several stakeholder benefits. This case study has value for academic and non-academic audiences. Firstly, it provides examples of ways in which students benefit from community-engaged and experiential learning situations. It provides a model for how these experiences can be jointly organized by professors, community organizations, and the university. Further, for non-academic audiences interested in healthy leisure opportunities for children, this chapter illustrates how programs organized by trained and educated young adults may promote fun and motivating, physically active, and outdoor-friendly activities. VIU logo WLCE logo Information Vancouver Island University World Leisure Centre of Excellence © B. Callary and P. Maher, 2015
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.003 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.004 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.003 |
| Insufficient payload (model declined to judge) | 0.003 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".