Bibliographic record
Abstract
Accounts of digital game production are increasingly at the forefront of how we document and theorize conditions and transformations of how cultural media are produced, regulated, distributed, marketed, and consumed. These accounts have typically examined games as a global industry that coexists with and contributes to the formation of national industries, including publisher and studio formations, geopolitics, tax breaks and credits, regional regulatory frameworks, and cultural sovereignty. This introduction to the special issue “Local Game Production” reasserts the analytical value in using locality as an entry point for the study of digital game production. The special issue offers four articles that confront economic, labour, and technical formations in game production, and expose the encounters of localities with globalization. These articles reveal why considerations of the local are critical in understanding the wider infrastructures, governance frameworks, and economies that shape the production of culture through global games. Each article underscores the inequities in how game production localities leverage power via platforms, nation-states and economic regions, and predominant cultural activities.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.003 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.002 | 0.003 |
| Science and technology studies | 0.004 | 0.015 |
| Scholarly communication | 0.009 | 0.007 |
| Open science | 0.001 | 0.009 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.011 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".